PROJECTS                               
                                                                                                                                                                                                                                                         

Integrating smells in video games

electronic circuit of smell interface    Diagram smell interface
We are investigating low-cost and effective ways of generating and using smells in video games. Smells can help immerse players into the game, and complement other human senses. Here is an example of one smell interface we are developing. The Arduino microcontroller is controlling a fan used for diffusing and dissipating the generated smell. The smells are generated using small commercial sprays.


 
Simulating wind in a racing game

Driving simulator with a computer-controlled fan for simulating wind

This is a recent research project on how to simulate wind in a driving simulator using a computer-controlled fan. A gaming student (Philip Schoch) collaborated in the project by writing a thesis about it. We are using an Arduino microcontroller for controlling the fan speed.




Using the Kinect sensor as 3D scanner



Studnet holding a Kinect sensor working as 3D scanner
We have been experimenting with the Kinect sensor to be used as a 3D scanner. We have used a commercial software called Scenect (http://www.faro.com/scenect) to acquire 3D scenes and the open source program Meshlab (http://meshlab.sourceforge.net/) to create and export 3D meshes created from the points cloud generated by Scenect. We have used this 3D scanner system in the Computer Graphics and Video Game Design courses.